3D modeling- project 2

Week 1 - Week 15


24 September  2025 - 28September2025


QIULIHUA/0365036



Design Research Dissertation / Bachelor of Design (Honours)in Creative Media

3D modeling- project 2


PROJECT 2 : THEMED SCENE-BASED MODELING

1.You are tasked with creating a scene-based environment using one of the following general themes: Sci-Fi, Medieval, Steampunk, Cyberpunk, or another theme of your choice.
2.If your project focuses on interiors, you can explore distinct architectural or cultural styles, such as:
  • Japanese Interior: Minimalist design with tatami mats, sliding shoji doors, wooden elements, and natural tones.
  • Islamic Interior: Intricate geometric patterns, ornate arches, colorful tilework, and domed ceilings.
  • Victorian Interior: Elegantly decorated spaces with ornate furniture, floral wallpapers, and chandeliers.
  • Modern Interior: Sleek lines, open layouts, neutral color palettes, and functional furniture.
  • Industrial Interior: Exposed brick, metal fixtures, open spaces, and a mix of modern and rustic elements.
  • Art Deco Interior: Bold geometric patterns, luxurious materials, and vintage lighting fixtures.
3.For exterior or open environments, you may also consider themes like:
  • Post-Apocalyptic: Decayed buildings, overgrown vegetation, and makeshift shelters.
  • Fantasy Landscapes: Magical forests, enchanted castles, or mystical floating islands.Urban Environments: Bustling cityscapes, alleyways, or futuristic high-tech urban settings.
  • Historical Settings: Ancient ruins, traditional villages, or iconic landmarks from specific cultures.
4.The final composition can take one of the following forms:
  • Diorama: A small, contained scene with a detailed focus on storytelling and visual appeal.
  • Isometric Composition: A stylized, angled view with clear emphasis on depth and perspective.
  • Fully Open Environment: A larger, more expansive scene designed for immersive exploration and detail.
5.Focus on designing an environment that reflects the chosen theme's unique visual elements, such as architecture, props, lighting, and textures, while ensuring a cohesive and visually engaging presentation.
6.Gather reference materials, including images or blueprints, to guide your design process.


7.Model the selected object using a combination of polygon tools and techniques, including box modeling, creasing, beveling, supporting edge loops, and symmetrical modeling, as practiced in the exercises. For elements requiring a specialized approach, such as landscape, trees, vegetation, bushes, or foliage, incorporate appropriate advanced techniques to achieve realistic and detailed results.


8.Apply the right material and texture to give its appearance. Create a staging camera, frame it and apply interior or exterior lighting technique. 

9.Set the output size as 720p (1280 x 720). Use Eevee or Cycle Render to render the final image and save as png format.


10.For submission, render 2 images:
1. Final render solid without wireframe
2. Final render solid with wireframe.

11.For other submission:
1. e-portfolio blogspot link (format *.doc)
2. Blender file (will be used for feedback session demonstration)



















Comments