3D modeling- project 1

Week 1 - Week 15


24 September  2025 - 28September2025


QIULIHUA/0365036



Design Research Dissertation / Bachelor of Design (Honours)in Creative Media

3D modeling- project 1


INTRODUCTION


PROJECT 1: HARD SURFACE MODELING

  1. Choose ‘hard surface’ object in any of these typical categories such as:
  • Vehicle
  • Weapon
  • Robot
  • Machine
  1. You can choose other types of object that can be categorized under hard surface modeling too. 
  2. Hard Surface Modeling involves creating objects with angular, rigid surfaces and intricate details. These models are typically mechanical or man-made, featuring structured and well-defined components such as screws, seams, bolts, and panel lines. Hard surface models often emphasize precision and high complexity, showcasing features like sharp edges, hard angles, and geometric details. Examples include vehicles, machines, weapons, or architectural elements.
  3. When choosing an object for hard surface modeling, select designs that highlight clean, sharp surfaces, mechanical details, and a level of complexity that challenges your modeling skills.
  4. Search reference images or blueprints (Side, Front, Top). 
  5. Model the selected object using a combination of polygon tools and techniques such as box modeling, creasing, beveling, supporting edge loop, symmetrical modeling etc that you have mastered in the exercises. 
  6. Apply the right material and texture to give its appearance. Create a staging camera, frame it and apply 3 point lighting technique. 
  7. Set the output size as 720p (1280 x 720). Use Eevee or Cycle Render to render the final image and save as png format.

Based on this project, after looking for references about hard surfaces, I chose to make a revolver and found reference images of revolvers.


Fig 1.0 reference

Based on the image of a revolver, I began modeling, encountering several difficulties along the way. Firstly, in the initial structural construction phase, insufficient understanding of overall proportions and spatial relationships led to significant imbalances during later refinement, necessitating a complete rebuild. Secondly, during detailed modeling, an inadequate topological structure resulted in inefficiency during modifications and refinements, even affecting the overall form's coherence. Furthermore, in the material and detail adjustment phases, I discovered that substandard early modeling directly amplified later problems, such as unclean edges and uneven surfaces, all of which increased the time required.


Fig 1.1 左轮手枪—process

Finally, I created a hexagon, trimmed it to the cylinder, and then placed it into the slot of the pistol.

Fig 1.2 子弹仓—process

Then I painted the pistol, choosing different colors to distinguish them.


Fig1.3  Pistol - Coloring


Fig 1.4 Coloring parameters



REFLECTION 

In this 3D modeling Project 1 (Hard Surface Modeling), my main task was to select and model an object with mechanical structure and geometric details. I ultimately chose a revolver as the modeling object and followed a complete workflow from reference gathering, structural construction, detail processing to material setting and shading.

During the project, I encountered multiple challenges and learned valuable lessons. First, in the initial structural construction phase, due to an insufficient understanding of the overall proportions and spatial relationships, I only discovered an imbalance in the original structure during the detailing phase, necessitating structural reconstruction. This made me realize the importance of meticulous planning and structural analysis before starting modeling.

Subsequently, in the detailed modeling phase, I realized that the rationality of the early modeling topology directly impacts subsequent efficiency. If the initial topology layout is not standardized, subsequent modifications and optimizations will be very inefficient, even leading to inconsistent detail representation. By continuously refining the topology, I learned how to consider edge flow, facet distribution, and detail layering during the modeling process to improve efficiency and ensure model quality.

My most profound takeaway from this project is understanding that 3D modeling is a task requiring a combination of technical skills and design thinking. It demands not only proficiency in software tools but also a keen insight into structural aesthetics, levels of detail, and problem-solving abilities. This experience not only improved my technical skills but also gave me a more systematic understanding of how to conduct more effective pre-project preparation and comprehensive process planning in future modeling projects.







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