Week 1 - Week 15
QIULIHUA/0365036
Design Research Dissertation / Bachelor of Design (Honours)in Creative Media
3D modeling- EXERCISE
LECTURE
WEEK1:
Animation Fundamentals
- Animator Fundamentals → 2D Principles
- 3D Modeling → Blender
- Advanced Animator
EXERCISE
EXERCISE 1: MODEL BLOCKING FROM PRIMITIVES OBJECTS
- Think of any object such as train, snowman, robot, house etc. that can be simplified with a combination of primitive shapes (Cube, Sphere, Cylinder, Cone, Pyramid etc.)
- Sketch your idea for inspiration.
- Using Blender, model the objects using primitive geometry available such as Sphere, Cylinder, Cube, Cone, etc. Use transformation tools to manipulate the object and you may use modifier tools to deform the model. You are not allowed to use edit mode technique.
- Assign basic material to the objects. Using viewport shading technique using Workbench Render (Solid), set the final look to make it presentable by manipulating the light and shadow appearance. Compose the object within the camera for final output by adjusting the right angle and frame. Only viewport rendering is allowed for this exercise.
- Set the output size as 720p (1280 x 720). Use Viewport Render Image to render the final image and save as png format.
- For submission, render 2 images:
- Final render solid without wireframe.
- Final render solid with wireframe.
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