Week 1 - Week 4
23Apr 2025 - 18May2025
EXERCISE 2: SQUASH AND STRETCH BALL WITH TAIL ANIMATION
23Apr 2025 - 18May2025
QIULIHUA/0365036
Animation Fundamentals / Bachelor of Design (Honours)in Creative Media
lecture &excerise——Animation Fundamentals
INSTRUCTION
LECTURE
WEEK 1 :
In this class, Mr. Kamal introduced us to the specific courses that we
need to take in order to major in digital animation, as well as the
historical background of animation and the production process, and also
the frame rate.And also recommend us a few animation-related learning
resources to get a better understanding of animation
|
|
| Fig1.0 classroom notebook |
Pre-production
- Modeling (Models)
- Texturing/Shading
- Binding (Rigging)
Animation Production Stage
- Character Animation
- Motion Splitting
- Posing
- Key Animator
- Intermediate Frame Drawing (Inbetweener)
- Background
- Cleanup
- Ink lines/strokes (Inking)
WEEK 2:
Animation Principles-"Fluid and Flow"
1.Frame rate:
Frame rate (expressed in frames per second or FPS) is the frequency (rate)
at which consecutive images (frames) are captured or displayed
2.Timing
- Definition:
- (Fast vs Slow)
The number of drawings used in any move determines the amount of time
that action will take on the screen.
- Timing and Meaning
The ball overlaps itself when it's at the slow part of its arc, but when
it drops fast, it's spacedfurther apart, That's the spacing. The spacing
is how close or far apart those clusters are. That'sit, lt's simple, but
it's important. The spacing is the tricky part, Good animation spacing is
a rarecommodity.
- Timing & Spacing
4.Arc
The visual path of an object or action is called an “arc”.
WEEK 3:
Animation Principles:"Elasticity & Flexibility in Animation"
The Animation Style:
- Realistics
- Semi-Realistics
- Cartoony
Squash and Stretch
Squash and Stretch gives the illusion of :
1. Elasticity of the material
2. Flexibility of motion
3. Life
Elasticity and body deformation
Basic mechanical movements
- Squash: When pushed by an external force, the shape will become flat, indicating weight and impact.
- Stretch: When pulled by an external force, the shape will lengthen, indicating speed and kinetic energy.
Key concepts:
Shape changes: Deformation conveys "flesh" and enhances the
vitality of the character.
"In Action" example: Shows the different stages of a ball in a
jump, including stretching (take-off), compression (contacting the
ground), and stretching again (rebound).
2. Flexible action principle
Bone drive :
Use bone structure to drive soft movements, such as dragging and
twisting of arms and legs to express natural movements.
Action effects:
- Anticipation: Prepare for the main action to make the action more natural.
- Motion Blur (motion blur): indicates fast movement and enhances the sense of speed.
- Life (vitality): makes the character look more dynamic through flexibility and deformation.
3.Follow Through & Overlapping Principles
Example: swinging flowers
1. Anticipation: preparatory action before animation.
2. Main path of action (Drag): drag effect during object movement.
3. Follow Through & Overlapping: the chain/bone structure of the
flower continues to move after the action is completed, showing inertia
and softness.
ANIMATION PRINCIPLES
SOLID DRAWING:
Line of Action
A line of action is the imaginary line running through a character that describes the direction and motion of his body and is the leading force of a character's action.
A strong line of action goes through the whole body, illustrates the force of the action, unifies the pose, and makes a clear statement.
- Clear Silhouette
- Negative Space
Negative space, or the empty space around your character, is very important to your posing.
Having a variety of empty spaces between the arms and legs, as well as a nice contrast of large spaces and small spaces helps to build a dynamic silhouette and keeps the pose visually interesting.
The foundation of Solid Drawing:
How to make 2D drawings have a sense of 3D structure.
- Solid Drawing
- Starting from the model/3D structure, maintain consistency
- Construction Drawing: Use basic shapes such as cubes, spheres, cylinders, cones, etc.
- Neutral Pose and Action Pose
- 2D should be drawn like 3D → Control volume, perspective, stability
Line of Action:
The action line is a "main line" that expresses the dynamic direction of the character
- Includes body structure: shoulders, hips
- S-curve / C-curve (curve) shows the dynamic curvature of the body
- Body balance and contrast structure (such as diagonal lines, anti-center of gravity)
- Weight & Balance (weight and balance), guide the sense of dynamics
- Use lines to give life to postures and build momentum in action (Imbalance in action)
Advanced Solid Drawing Techniques:
Improve the three-dimensional quality and readability of drawings
- 3D Perspective: Use perspective to enhance the three-dimensional sense
- Silhouette: Clear outlines avoid overlapping and enhance the recognition of actions
- Avoid "twinning": Avoid symmetrical movements that appear stiff
- Avoid "parallel" limbs: Avoid parallel limbs to create depth changes
- Negative Space: Use the spatial relationship between the character and the background to emphasize the posture
- Foreshortening: Near objects are larger than far objects to enhance the sense of depth
- Use 'Overlap lines' to enhance realism
EXERCISE
EXERCISE 1: BOUNCING BALL ANIMATION
2.Applying the animation principle
that you have learned on Week 2, Timing, Spacing, Slowin & Slow out and Arcs is required.
3.You may refer to any bouncin
ball video to get the sense of the right timing.
4.The required framerate is 24fps, 16:9 aspect ratio with resolution of 1280 x 720 (HD
720p)
5.The final animation should be animated on ‘2’ with clean up stroke and
output as .mp4 format.
We use Adobe Animate to animate the bouncing ball.It also explains the
canvas size inside Adobe animation and how to use its buttons.
Mr.Kamal showed us in class how to create dynamic spheres using Adobe
animate.
1.Using Adobe Animate, you are required to animate a bouncing ball by
applying squash and stretch principles that show elasticity of the
material and giving it a life as a character through pose to pose
animation method. Attached to the squashy and stretchy ball is a tail
which you need to show its flexibility of motion by applying the
principles of Drag, Follow Through and Overlapping action through a
straight ahead animation method.
2.Applying the animation principles that you have learned on Week 2,
Timing, Spacing, Slow in & Slow out and Arcs is required as part
of the process.
3.You may refer to any bouncing ball video reference to get the sense
of the right timing.
4.The required frame rate is 24fps, 16:9 aspect ratio with resolution
of 1280 x 720 (HD 720p)
5.The final animation should be animated on ‘2’ with clean up stroke
and output as .mp4 video format.
In the sphere animation of the last practice, I added a feather to each
sphere, and in the frames where the sphere landed, I first changed the
shape of the sphere during the landing process, and also increased the
frames where the sphere flattened due to pressure and then recovered.
After changing the spheres in all frames, I added feathers behind the
spheres, which changed with the movement of the spheres. In order to make
the feathers look more agile, I made the amplitude of the feathers larger
in the frames where the sphere landed and bounced back.
After completing the first squash and stretch ball with tall animation,
Mr. Kamal said that I needed to connect the feathers together like the
bottom line track.
fianl squash and stretch ball with tall animation:

Comments
Post a Comment